Magic: The Gathering

Broken - Unofficial Expansion Set

Okay so a few of us got together and started thinking up new Magic cards we'd like to see. Most of these ideas are just that. Ideas. no casting costs or even names

We need all the help we can get to flesh this set out. If you would like to help, please e-mail us at Duck@Kronkltd.net


The Cards:


 

Artifact/Land: (back to top)

Construction Yard ?
Artifact
All players may play a spell or land face down and pay x, where x is less than, equal to or greater than the card played. Note what colors and amount are payed. These cards still count as in your hand. You may play any spell as it's normal spell type if it's face down and it's casting cost has been payed for.

Clear Skies
Land
Tap: Add U to your mana pool
Tap: Phase out target mist

Mana Cyclone 5
Artifact
During each players first main phase, they add one mana of any color a land they control can produce for each land they control

Mana Sylix 4
Artifact
2: add one mana of any color to your mana pool

<insern name here>'s Library 4
Artifact
Choose and discard 2 cards: Draw a card

Disrupting Orb 5
Artifact
Can be played as an instant. When Disrupting Orb comes into play, sacrifice Disrupting Orb and counter target spell.

Shiny Jewel 1
Artifact
When Shiny Jewel comes into play, draw a card.
T: add 1 to your mana pool.

<Name> excavator 4
artifact
Tap: Return target card in your graveyard to the bottom of your library.
 

? 4
Artifact
3 Tap: put a counter on ?
Tap: Sacrafice ? Destroy x target lands were X
Is equal to the number of counters on ?

? 4
Artifact
Durring you upkeep you may put a counter on ?
Durring each players upkeep a permant they control
Phases out for each counter on ?
 

? 3
Artifact
Comes into play with three counters.
Remove a Counter from ?: Return target instant or sorcery from your graveyard to the top of your library
 

<name> Twiddler 3
Artifact
Fading 4
At the end of each players turn, they untap one permanent for each counter on ?
 

Prismatic Globe X
Artifact
Fading X
1, remove a fading counter from Prismatic Globe; target permanent becomes the color of you choice until Prismatic Globe leaves play

Cold Fusion 6
Artifact
All players may play Sorceries, Creatures, enchantments, and artifacts whenever they could play an instant.
 


Blue: (back to top)

Tradestorm UU
Enchantment
U, Discard a card: Draw three cards, then choose two cards in your hand and put them on top of your library.

Blopt UU1
Enchantment
1U, Discard a card: Look at the top four cards of your library and put one of them in your hand. Shuffle the rest into your library.
 

Thought Spurt UU
Sorcery
Draw four cards, then discard one of them.
 

? 4UU
Shapeshifter
Whenever ? is targeted by a creature ability ? becomes that
Creature, except ? is still blue & retains this ability.
3/3
 

? U
Enchantment
Tap 2 creatures you control, untap target creature.
 

? 4UU
Enchantment
Whenever a player plays a spell, they flip a coin. If they loose the flip, the spell is countered.

? 2UU
enchantment
Whenever any player, unless any player pays 1 life, that player may untap up to X lands. Where X is the converted casting cost of the spell cast.
 

Precognition 2U
Enchantment
Skip your draw step
Draw a card at the begining of your upkeep.
 

Bounless Energy 2U
Enchantment
At the end of your turn, all players untap all permanents.
 

Ocean Spray 1U
Mist
Flying
0: Phase out
1/1

Sobe Fruitopia, Mystic 3UU
Mist Legend
Flying
0: Phase out
1U: Target creature phases in.
3/3

Cloud Front 2UU
Wall
Flying
When this creature blocks, phase out in response to combat damage
2/4
 

Vaporic Master U2
Creature
Shadow
Whenever ? deals combat damage to a player, gain control of target creature they control until end of turn
½
 

? U
Instant
Discard a card, Counter target spell.

Drowning Merfolk 0
Merfolk
Counts as a Blue Creature
0/1

Temporal Shift 2UU
Sorcery
Take an extra turn after this one.
Target Opponent takes an extra turn, the turn after that.
 


Black: (back to top)

Demonic Mastery 6BBB
 Sorcery
 Search your library for up to 3 cards. Put them in your hand. Shuffle your library afterward.
 

Migrane B
Instant
Target player discards a card.

Restful Undead 0
Zombie
Counts as a Black Creature
0/1

? 2B
Instant
Target player destroys a nontoken creature for each
Token creature they control.
 

Seal of Death 1B
Enchantment
Sacrifice: Destroy target creature.

3BB
Instant
As an additional cost of "", Sacrifice a creature.
Draw X cards, where X is Equal to the power of the sacrificed creature.
 

<Name> undead 2B
Zombie
Whenever ? deals combat damage to a white or green creature, it deals twice the amount of damage it would normally deal
2/1

Gather the Dead BBBBB
Sorcery
Return all creatures in target player graveyard to play under your control
"Bring out yer dead"
 


Gold: (back to top)

Eternal 4WBB
Angel Vampire
Flying
Doesn't tap to attack
Whenever ? deals combat damage to a creature, but a +1/+1 counter on ?
WB: Regenerate
4/4
 

Upcurrent 2UUWW
Sorcery
Return all permanent to their owners hands.
 

? 1BW
Instant
Choose and remove a creature from the game.

? 2GU
Creature
Flying
Tap: untap target permanent
1/3

Avatar of Eternity 3BUGRW
Avatar
Flying, haste
Costs 3 less if you control one of each basic land.
Tap: destroy target permanent
7/7

Prismatic Tree Sloth 0
Beast
Can block as though it had flying
Counts as all colors
0/1

Psycic Tutor BU1
Sorcery
Search through target players library for a card and put it in your hand. Ownership does not change. That player shuffles their library.

Rotting stems 2BG
Enchantment
Fading 3
Destroy all creatures (Buried) when Rotting Stems leaves play
 


Green: (back to top)

Fungal Thrasher 7G
Creature - Fungas Elemental
Trample. When Fungal Thrasher deals damage to a player, put X saproling tokens into play, where X is the damage done. Treat these saprolings as 1/1 green creatures.
6/6
 

Unbalanced Growth G1
Instant
Target creature gets a +5/0 until the end of the turn.
 

Scouting Mission G
sorcery
you may play 1 extra land this turn.

Flash of nature 2GG
Instant
Destroy target enchantment.
Untap upto four lands.

Metaphysics 1GG
sorcery
Gain 2 life for each enchantment in play.

? G
sorcery
Until end of turn, Untapped basiclands you control do not tap to
Produce mana. You may not produce more than 2
Mana this way per land.
Remove from game at end of turn.
 

? 2GG
Bird
Flying
Tap: Add 2 mana of any color to your mana pool.
0/3
 

Llanowar Slug 0
Slug
Counts as a Green Creature
0/1

? G
Enchantment
Whenever you would draw a card put the
Top card of your library into your hand instead.
 


Red: (back to top)

Master of Fortune 2R
Creature - Master Soldier
Whenever any player shuffles hir library, you may draw a card.
2/3
 

Spike Theif R2
Spike
2: Remove a +1/+1 counter from target creature and put it on ?
Comes into play with 2 +1/+1 counters on it
0/0
 

Apocalyptic Wheel 4RRR
Sorcery
All players shuffle cards in hand, card in play and cards in graveyard into their library.
All players draw seven cards
Remove Apocalyptic Wheel from the game

Flowstone Mongoose 2R
Beast
When Flowstone Mongoose comes into play, switch decks with target player. Ownership does not change. Return decks when Flowstone Mongoose leaves play.
½

Undeniable Fury RR3
Enchant Creature
Whenever enchanted creature deals combat damage, Put a +X/+0 counters on it. Where X is the damage delt.

Flowstone Puddle
Ooze
Counts as a Red Creature
0/1

Drill Sergant R
Soldier
R: Target player stops shuffling h/her library.
1/1

? 1R
Instant
Deal 5 damage to target player unless they
Sacrifice a creature. Play ? only if they control
A creature.

Rosy Palms 2R
Sorcery
Deal X damage to target player where X is equal to the number of cards in their hand
 


White: (back to top)
 

<Name> Avenger 1WWW
Angel
Flying
Whenever ? is targeted by a spell or ability it gains protection from the color(s) of the spell or abilities color(s) Until end of turn..
Doesn't tap to attack.
2/3
 

Holy Ritual W
Instant
Add WWW to your mana pool.
 

Harbinger of Strength 2WW
Creature
At the beging of your upkeep put a
+1/+1 counter on all creatures.
2/2
 

Avatar of Life 6WW
Avatar
If there are 10 card in your graveyard, Avatar of Life cost you 6 less to play
First Strike
Tap: Return target creature from your graveyard to play
7/7

Epitaph of the Mighty 1WW
Sorcery
Destroy all creatures with power greater than two
 

<Name>, Royal Charmer 4WW
Creature Wizard Legend
1Wt: Target creature becomes an enchantment until the end of the turn.
1Wt: Destroy target artifact or enchantment.
¾

Poor Townsfolk 0
Townsfolk
Counts as a White Creature
0/1
 

Angelic Sphere 3WWW
Enchantment
Each creature gains protection from all colors.

Reset 1W
Instant
Each players life total is 20

Festival of rebirth W2
Sorcery
Destroy all creatures; return all creatures destroyed this way to play at the end of the turn

Circle of Protection: Kristen 2W
Enchantment
1: Prevent all damage dealt to you by Kristen or a source Kristen controls and instead gain that much life.
 


Undecided: (back to top)


Steal Enchantment ?
Enchant Enchantment
Gain control of enchanted enchantment.

? ?
Legend
Whenever a creature is put into a graveyard
From play, you may search your library for a land
And put it into your hand.
?/?